4,720 research outputs found

    Social Prosperity Perception in Cultural Tourism Destinations: the Case of Peña de Bernal, Huejotzingo and Yuanhuitlán, México

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    The present quantitative study with a descriptive design tries to determine the conditions of "social prosperity" of three Mexican cultural tourist destinations, Yanhuitlán, Huejotzingo and Peña de Bernal. These places face similar conditions in aspects like marginalization and poverty but with activities like tourism have tried to reverse these adverse conditions. The objective was to know the perception of their population about the improvement of their living conditions as a result of the tourist activity through the application of surveys carried out in the chosen destinations. The instrument used was a questionnaire with a Likert scale to facilitate the response of the informants and the processing of the information. For the validity and reliability of the measurement instrument a factor reduction analysis and a Cronbach's alpha were elaborated, after which a one-way ANOVA was elaborated to know the differences of means taking the Bonferroni and Scheffe tests. The results show a significant difference between the averages of destinations in how residents perceive prosperity in the selected tourist destinations

    Experimental study and modelling of Networked Virtual Environment server traffic

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    The paradigm of virtual world environment arises as an useful tool in diverse fields such as e-Health or education, where they provide a new way of communication and interaction with end users. Networking capabilities play an important role in these systems, which motivates the study and understanding of the gaming network traffic. The present work focuses on Open Wonderland, a system that provides the basis for the development of Networked Virtual Environments with educational or health purposes. The goal of this paper is defining a testing environment and modelling the behaviour of the outgoing network traffic at the server side.Ministerio de Industria, Comercio y Turismo AAL-010000-2012-10Ministerio de Ciencia e Innovación TEC2009-10639-C04-0

    Encuesta de satisfacción/percepción de usuarios externos de la Biblioteca de Educación de la Universidad de Alcalá: Informe

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    Survey of satisfaction / perception of external users at Education Library, Alcalá University Library, held on March 8, 2017

    Los medios de enseñanza: clasificación, selección y aplicación

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    En estos momentos en los que siempre que se habla de medios de enseñanza miramos directamente a los que están relacionados con el uso de las Tecnologías de la Información y de la Comunicación nos parece oportuno hacer una reflexión que nos permita situar a todos los recursos didácticos dentro de una categoría y asignarles un papel en las distintas situaciones de aprendizaje que con el concurso de ellos se puedan realizar. Con este escrito proponemos una clasificación de todos los medios de enseñanza, unos criterios de selección basados en los sistemas de comunicación que a través de ellos se representan y algunas condiciones en cuanto a su utilización.Educational resources have become, especially nowadays, one the topics under discussion, above all those related to the use of Information and Communication Technologies. It seems to us appropriate to think of a way including all didactic resources into a category and assign them specific features taking into account the different teaching in which they can be developed. With this paper we suggest a classification which includes all the teaching resources, as well as some selection criteria based on those communication systems represented and, finally, we propose several conditions related to their use

    Type III Secretion Effectors with Arginine N-Glycosyltransferase Activity

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    Type III secretion systems are used by many Gram-negative bacterial pathogens to inject proteins, known as effectors, into the cytosol of host cells. These virulence factors interfere with a diverse array of host signal transduction pathways and cellular processes. Many effectors have catalytic activities to promote post-translational modifications of host proteins. This review focuses on a family of effectors with glycosyltransferase activity that catalyze addition of N-acetyl-d-glucosamine to specific arginine residues in target proteins, leading to reduced NF-κB pathway activation and impaired host cell death. This family includes NleB from Citrobacter rodentium, NleB1 and NleB2 from enteropathogenic and enterohemorrhagic Escherichia coli, and SseK1, SseK2, and SseK3 from Salmonella enterica. First, we place these effectors in the general framework of the glycosyltransferase superfamily and in the particular context of the role of glycosylation in bacterial pathogenesis. Then, we provide detailed information about currently known members of this family, their role in virulence, and their targetsSpanish Ministerio de Economía, Industria y Competitividad , Agencia Estatal de Investigación, and the European Regional Development Fund, grant number SAF2016‐75365‐REuropean Union’s Horizon 2020 e Marie Skłodowska‐Curie grant agreement No 84262

    Heuristic usability evaluation on games: a modular approach

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    Heuristic evaluation is the preferred method to assess usability in games when experts conduct this evaluation. Many heuristics guidelines have been proposed attending to specificities of games but they only focus on specific subsets of games or platforms. In fact, to date the most used guideline to evaluate games usability is still Nielsen’s proposal, which is focused on generic software. As a result, most evaluations do not cover important aspects in games such as mobility, multiplayer interactions, enjoyability and playability, etc. To promote the usage of new heuristics adapted to different game and platform aspects we propose a modular approach based on the classification of existing game heuristics using metadata and a tool, MUSE (Meta-heUristics uSability Evaluation tool) for games, which allows a rebuild of heuristic guidelines based on metadata selection in order to obtain a customized list for every real evaluation case. The usage of these new rebuilt heuristic guidelines allows an explicit attendance to a wide range of usability aspects in games and a better detection of usability issues. We preliminarily evaluate MUSE with an analysis of two different games, using both the Nielsen’s heuristics and the customized heuristic lists generated by our tool.Unión Europea PI055-15/E0

    Architecture, design and source code comparison of ns-2 and ns-3 network simulators

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    Ns-2 and its successor ns-3 are discrete-event simulators. Ns- 3 is still under development, but offers some interesting characteristics for developers while ns-2 still has a big user base. This paper remarks current differences between both tools from developers point of view. Leaving performance and resources consumption aside, technical issues described in the present paper might help to choose one or another alternative depending of simulation and project management requirements.Ministerio de Educación y Ciencia TIN2006-15617-C03-03Junta de Andalucía P06-TIC-229
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